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Available for Projects — 2026

I Build Worlds
That Don't
Exist Yet.

Jordan Reeves — 3D Generalist & Motion Designer

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Volume I — Lighting

Light is a material.

Every frame is a sculpture of photons — bounced, scattered, absorbed. The render isn't finished when the geometry is done. It's finished when the light tells the truth.

Volumetric Lighting Studies — 2024–2026

Volume II — Dynamics

Destruction is choreography.

Every shatter, every collapse, every cascade of debris — it's directed. The chaos is designed. The timing is scored.

Abstract purple and blue particle explosion simulation with fracturing geometry
Featured

Simulation / Houdini

Fracture System

2025View Case Study
Glowing neon light trails bending through dark space with violet and cyan hues

Motion / Cinema 4D

Neon Drift

2025View Case Study
Impossible dark architectural structure with glowing violet edges and atmospheric fog

Environment / Unreal

Void Architecture

2024View Case Study
Dense particle simulation forming a storm vortex with electric purple energy

VFX / Houdini

Particle Storm

2026View Case Study
Translucent crystal geometric structure refracting violet and white light

Materials / Octane

Crystal Lattice

2025View Case Study

Volume III — Process

The generalist
is the specialist.

“I don't hand off to a lighter, a rigger, a compositor. I am the pipeline. That's why broadcast deadlines don't scare me — they focus me.”

Disciplines

Houdini FXCinema 4DUnreal Engine 5Octane RenderRedshiftAfter EffectsMotion DesignVFX CompositingCharacter AnimationProcedural ModelingVolumetric FXGLSL Shaders

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Broadcast Projects

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Studios Worked With

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Award-Winning Spots

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Years in Production

Trusted By

NIKENETFLIXSONYRIOT GAMESA24WIEDEN+KENNEDYBBDOFRAMESTORENIKENETFLIXSONYRIOT GAMESA24WIEDEN+KENNEDYBBDOFRAMESTORE

Volume IV — Invitation

The next world
starts with a conversation.

If you need cinematic-quality 3D on a broadcast timeline, let's talk. The reel speaks first — the rest is logistics.

Currently available for Q2 2026 — Remote & On-Site