I Build Worlds
That Don't
Exist Yet.
Jordan Reeves — 3D Generalist & Motion Designer
Watch the Full ReelVolume I — Lighting
Light is a material.
Every frame is a sculpture of photons — bounced, scattered, absorbed. The render isn't finished when the geometry is done. It's finished when the light tells the truth.
Volumetric Lighting Studies — 2024–2026
Volume II — Dynamics
Destruction is choreography.
Every shatter, every collapse, every cascade of debris — it's directed. The chaos is designed. The timing is scored.
Simulation / Houdini
Fracture System
Motion / Cinema 4D
Neon Drift
Environment / Unreal
Void Architecture
VFX / Houdini
Particle Storm
Materials / Octane
Crystal Lattice
Volume III — Process
The generalist
is the specialist.
“I don't hand off to a lighter, a rigger, a compositor. I am the pipeline. That's why broadcast deadlines don't scare me — they focus me.”
Disciplines
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Broadcast Projects
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Studios Worked With
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Award-Winning Spots
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Years in Production
Trusted By
Volume IV — Invitation
The next world
starts with a conversation.
If you need cinematic-quality 3D on a broadcast timeline, let's talk. The reel speaks first — the rest is logistics.
Currently available for Q2 2026 — Remote & On-Site